So I updated twitter, and now updating our blog here. I thought there is some way to update everything at once? We successfully implemented OF in our 1.2 Chicken Escape update. We added Easter mode and now there are over 100 levels for both iPad and iPhone versions. Game no.2 is almost ready to start testing level creation as Casey is finishing up last few things. The art is now going to outsource but I’m having my friend Steve Royer create some new concepts. Game no.3 is also going into pre-production. I’m finishing up the documents and last minute ideas while working with concept artist and 3d artist. Spent some time this week blockmeshing level layouts. This game will be awesome! I mean all our games will be awesome! Game no.4, originally our avatar game but instead we will push that out to be game no.5 now! I’m in design process of the new game no.4! I’m trying to channel all old-school arcade games from my childhood. Should be good! I would love to show concepts and prototypes but I hate showing things too early. However I do plan to update once we have a playable and we know the game can be shipped.
Blog Archive
So things are getting busy here again at End Boss Games. We recently successfully updated our Chicken Escape game to v1.1. This week we plan to make a build for OpenFeint and possibly do an Easter Promotion! Just a small update and will be our last one for awhile since we need to ramp up game no.2. What is game no.2? Well we actually have 3 games in early stages of production. Prototyping for no.2 has begun and prototype assets for no.3 is in production. Game no.4, well that is our avatar dress up game. We will be putting time into that game on and off but we are still expecting it to launch end of this year. We need to test and polish a few more things. Back to game no.2. For now I’ll say it will feature tilt control. Game no.3 is a bit ambitious one. We will be moving away from the cute art we have been doing for Chicken Escape. So expecting something really awesome
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Testing out PlayMaker
Just recently bought PlayMaker for Unity3D.
http://hutonggames.com/playmaker.html
This plugin basically adds visual scripting to Unity3D through state machines. If you’re familiar with Kismet from UDK it’s pretty much the same thing. I’ve only used it for a few hours but this is what I’ve setup so far. A simple movement control setup.

Chicken Escape news!
Some media coverage now on Chicken Escape:
http://pocketfulofmb.com/ios/ios-games-of-the-week-02222011-edition/
The obligatory puzzle game for the week. Chicken Escape starts you off as a lone chicken in a mixed up world full of tiles with colored roads on them. You don’t control the chicken so much as the board, and your main objective is to make your way to the chicken coop tile after it appears….
www.freeappreport.com
Thanks guys! We really appreciate this.
On the development front we just got our avatar system up on iOS. It looks pretty dam sweet I say. There’s going to be a lot of happy kids when we launch this app. Surprisingly the app is only 5MB, and it runs pretty good on iPod 2G. Once we add music and more content I’m sure the app size will double or triple. Goal is still to launch it at under 20MB for initial release. Some other news, the chicken spin off game is on hold. We spent that Friday experimenting with an even more simple concept. Though the concept is simple the code and math behind it is not. We will decide what direction to go once we get a playable.
cya next time.
Just an update
So with the launch of our first game Chicken Escape, some friends have been asking me about sales data. I think we will release the details around the launch of our 2nd game. We plan to write a mini postmortem of sorts. But it will be fairly casual one.
Some of our plans has changed as we are now going to try and slot in a 2nd Chicken themed game first. We figure it would be fun to work on a smaller game while keeping our main focus on the bigger ones. We plan to put aside at least 1 full day a week and half days on the weekends when applicable.
With the first 2 games being more family friendly we also will split them off as Play Town Games Label. End Boss will be used for more core games. The avatar system we been developing is almost ready for preview. It will also launch with the new Play Town Games site….or earlier
Here is a preview we left public for anyone to randomly find on youtube
. I created this video as a request for Unity3D show reel at GDC. Hopefully it makes it! That’s all for now.
Chicken Escape now up on the app store!
If you’re reading this..then click the links below
http://itunes.apple.com/us/app/chicken-escape/id413536509?mt=8&ls=1
http://itunes.apple.com/us/app/chicken-escape-hd/id416277559?mt=8&ls=1
Buddieclub.com is now mine! Hahhaha
Somehow this domain slipped and was available. End Boss now owns www.buddieclub.com!
Chicken Escape – All versions ‘In Review’
Only days now…or day? All four version of Chicken Escape now with status ‘In Review’. Makes me feel very happy. Fingers cross and hope they all get through submission process. Reminds me of the days where we submit to Sony or MS. At least this does not cost thousands of dollars for a fail report haha.
Anyways get your pocket change out because Chicken is coming! We already have an update planned for around March/April once we launch Playtown!
Chicken Trailer – No music yet
So I pretty much spent the entire day capturing and editing this together. Using a variety of software. It turned out ok, but I can see the flaws. I might write a short tutorial on how I made this. iMovie was really easy to use actually, but it felt like my Macbook was dying the entire time. I was also unable to export out a HD movie, which was a bummer. I capture all the video at widescreen and HD. I might need to upgrade for next game. Nike is working on a music track for the trailer so expect a new one on Monday.
Chicken is now in review!
Checking this like a bad habit. Hopefully soon some good news! Working on a video right now.